Hooks
static bool BeforeCvUnit_SetOriginalOwner(CvUnit* self, PlayerTypes ePlayer);static void AfterCvUnit_SetOriginalOwner(CvUnit* self, PlayerTypes ePlayer);static void ReplaceCvUnit_SetOriginalOwner(void (*original)(CvUnit*, PlayerTypes), CvUnit* self, PlayerTypes ePlayer);CivRegisterBefore<CivHooks::CvUnit_SetOriginalOwner>(host, &BeforeCvUnit_SetOriginalOwner);CivRegisterAfter<CivHooks::CvUnit_SetOriginalOwner>(host, &AfterCvUnit_SetOriginalOwner);CivRegisterReplace<CivHooks::CvUnit_SetOriginalOwner>(host, &ReplaceCvUnit_SetOriginalOwner);