Bazaar developer reference

CvLuaUnit::lIsEnemyInMovementRange(lua_State *)

Defined in
Lua/CvLuaUnit.cpp, line 2498
Class
CvLuaUnit
Hook name
CivHooks::CvLuaUnit_lIsEnemyInMovementRange

Hooks

static bool BeforeCvLuaUnit_lIsEnemyInMovementRange(lua_State* L, int& result);static void AfterCvLuaUnit_lIsEnemyInMovementRange(lua_State* L, int& result);static int ReplaceCvLuaUnit_lIsEnemyInMovementRange(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaUnit_lIsEnemyInMovementRange>(host, &BeforeCvLuaUnit_lIsEnemyInMovementRange);CivRegisterAfter<CivHooks::CvLuaUnit_lIsEnemyInMovementRange>(host, &AfterCvLuaUnit_lIsEnemyInMovementRange);CivRegisterReplace<CivHooks::CvLuaUnit_lIsEnemyInMovementRange>(host, &ReplaceCvLuaUnit_lIsEnemyInMovementRange);

Code

2498int CvLuaUnit::lIsEnemyInMovementRange(lua_State* L)2499{2500	CvUnit* pkUnit = GetInstance(L);2501	const bool bOnlyFortified = lua_toboolean(L, 2);2502	const bool bOnlyCities = lua_toboolean(L, 3);25032504	lua_pushboolean(L, pkUnit->IsEnemyInMovementRange(bOnlyFortified, bOnlyCities));2505	return 1;2506}

Calls

Called by