Hooks
static bool BeforeCvLuaUnit_lIsEnemyInMovementRange(lua_State* L, int& result);static void AfterCvLuaUnit_lIsEnemyInMovementRange(lua_State* L, int& result);static int ReplaceCvLuaUnit_lIsEnemyInMovementRange(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaUnit_lIsEnemyInMovementRange>(host, &BeforeCvLuaUnit_lIsEnemyInMovementRange);CivRegisterAfter<CivHooks::CvLuaUnit_lIsEnemyInMovementRange>(host, &AfterCvLuaUnit_lIsEnemyInMovementRange);CivRegisterReplace<CivHooks::CvLuaUnit_lIsEnemyInMovementRange>(host, &ReplaceCvLuaUnit_lIsEnemyInMovementRange);