Bazaar developer reference

CvLuaUnit::lCanCoexistWithEnemyUnit(lua_State *)

Defined in
Lua/CvLuaUnit.cpp, line 2228
Class
CvLuaUnit
Hook name
CivHooks::CvLuaUnit_lCanCoexistWithEnemyUnit

Hooks

static bool BeforeCvLuaUnit_lCanCoexistWithEnemyUnit(lua_State* L, int& result);static void AfterCvLuaUnit_lCanCoexistWithEnemyUnit(lua_State* L, int& result);static int ReplaceCvLuaUnit_lCanCoexistWithEnemyUnit(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaUnit_lCanCoexistWithEnemyUnit>(host, &BeforeCvLuaUnit_lCanCoexistWithEnemyUnit);CivRegisterAfter<CivHooks::CvLuaUnit_lCanCoexistWithEnemyUnit>(host, &AfterCvLuaUnit_lCanCoexistWithEnemyUnit);CivRegisterReplace<CivHooks::CvLuaUnit_lCanCoexistWithEnemyUnit>(host, &ReplaceCvLuaUnit_lCanCoexistWithEnemyUnit);

Code

2227//bool canCoexistWithEnemyUnit(int /*TeamTypes*/ eTeam);2228int CvLuaUnit::lCanCoexistWithEnemyUnit(lua_State* L)2229{2230	CvUnit* pkUnit = GetInstance(L);2231	const TeamTypes eTeam = (TeamTypes)lua_tointeger(L, 2);2232	const bool bResult = pkUnit->canCoexistWithEnemyUnit(eTeam);22332234	lua_pushboolean(L, bResult);2235	return 1;2236}

Calls

Called by