CvLuaUnit::lGetCaptureChance(lua_State *)
- Defined in
- Lua/CvLuaUnit.cpp, line 2753
- Class
- CvLuaUnit
- Hook name
CivHooks::CvLuaUnit_lGetCaptureChance
Hooks
static bool BeforeCvLuaUnit_lGetCaptureChance(lua_State* L, int& result);static void AfterCvLuaUnit_lGetCaptureChance(lua_State* L, int& result);static int ReplaceCvLuaUnit_lGetCaptureChance(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaUnit_lGetCaptureChance>(host, &BeforeCvLuaUnit_lGetCaptureChance);CivRegisterAfter<CivHooks::CvLuaUnit_lGetCaptureChance>(host, &AfterCvLuaUnit_lGetCaptureChance);CivRegisterReplace<CivHooks::CvLuaUnit_lGetCaptureChance>(host, &ReplaceCvLuaUnit_lGetCaptureChance);
Code
2752//int GetCaptureChance (CvUnit *pEnemy);2753int CvLuaUnit::lGetCaptureChance(lua_State* L)2754{2755 int iChance = 0;2756 CvUnit* pkUnit = GetInstance(L);2757 CvUnit* pkEnemy = CvLuaUnit::GetInstance(L, 2);27582759 if(pkEnemy)2760 {2761 iChance = pkUnit->GetCaptureChance(pkEnemy);2762 }27632764 lua_pushinteger(L, iChance);27652766 return 1;2767}
Calls
CvLuaScopedInstance::GetInstance- CvUnit::GetCaptureChance(CvUnit *)
lua_pushinteger