Hooks
static bool BeforeCvLuaUnit_lGetRangeCombatDamage(lua_State* L, int& result);static void AfterCvLuaUnit_lGetRangeCombatDamage(lua_State* L, int& result);static int ReplaceCvLuaUnit_lGetRangeCombatDamage(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaUnit_lGetRangeCombatDamage>(host, &BeforeCvLuaUnit_lGetRangeCombatDamage);CivRegisterAfter<CivHooks::CvLuaUnit_lGetRangeCombatDamage>(host, &AfterCvLuaUnit_lGetRangeCombatDamage);CivRegisterReplace<CivHooks::CvLuaUnit_lGetRangeCombatDamage>(host, &ReplaceCvLuaUnit_lGetRangeCombatDamage);
Code
2673// int rangeCombatDamage(const CvUnit* pDefender, CvCity* pCity, bool bIncludeRand) const;2674int CvLuaUnit::lGetRangeCombatDamage(lua_State* L)2675{2676 CvUnit* pkUnit = GetInstance(L);2677 CvUnit* pkDefender = GetInstance(L, 2, false);2678 CvCity* pkCity = CvLuaCity::GetInstance(L, 3, false);2679 const bool bIncludeRand = lua_toboolean(L, 4);26802681 const int iResult = pkUnit->GetRangeCombatDamage(pkDefender, pkCity, bIncludeRand);2682 lua_pushinteger(L, iResult);2683 return 1;2684}