CvLuaUnit::lHasMoved(lua_State *)
- Defined in
- Lua/CvLuaUnit.cpp, line 2085
- Class
- CvLuaUnit
- Hook name
CivHooks::CvLuaUnit_lHasMoved
Hooks
static bool BeforeCvLuaUnit_lHasMoved(lua_State* L, int& result);static void AfterCvLuaUnit_lHasMoved(lua_State* L, int& result);static int ReplaceCvLuaUnit_lHasMoved(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaUnit_lHasMoved>(host, &BeforeCvLuaUnit_lHasMoved);CivRegisterAfter<CivHooks::CvLuaUnit_lHasMoved>(host, &AfterCvLuaUnit_lHasMoved);CivRegisterReplace<CivHooks::CvLuaUnit_lHasMoved>(host, &ReplaceCvLuaUnit_lHasMoved);
Code
2084//bool hasMoved();2085int CvLuaUnit::lHasMoved(lua_State* L)2086{2087 CvUnit* pkUnit = GetInstance(L);2088 const bool bResult = pkUnit->hasMoved();20892090 lua_pushboolean(L, bResult);2091 return 1;2092}
Calls
CvLuaScopedInstance::GetInstance- CvUnit::hasMoved() const
lua_pushboolean