Hooks
static bool BeforeCvLuaUnit_lIsRivalTerritory(lua_State* L, int& result);static void AfterCvLuaUnit_lIsRivalTerritory(lua_State* L, int& result);static int ReplaceCvLuaUnit_lIsRivalTerritory(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaUnit_lIsRivalTerritory>(host, &BeforeCvLuaUnit_lIsRivalTerritory);CivRegisterAfter<CivHooks::CvLuaUnit_lIsRivalTerritory>(host, &AfterCvLuaUnit_lIsRivalTerritory);CivRegisterReplace<CivHooks::CvLuaUnit_lIsRivalTerritory>(host, &ReplaceCvLuaUnit_lIsRivalTerritory);