Hooks
static bool BeforeCvLuaUnit_lGetBaseRangedCombatStrength(lua_State* L, int& result);static void AfterCvLuaUnit_lGetBaseRangedCombatStrength(lua_State* L, int& result);static int ReplaceCvLuaUnit_lGetBaseRangedCombatStrength(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaUnit_lGetBaseRangedCombatStrength>(host, &BeforeCvLuaUnit_lGetBaseRangedCombatStrength);CivRegisterAfter<CivHooks::CvLuaUnit_lGetBaseRangedCombatStrength>(host, &AfterCvLuaUnit_lGetBaseRangedCombatStrength);CivRegisterReplace<CivHooks::CvLuaUnit_lGetBaseRangedCombatStrength>(host, &ReplaceCvLuaUnit_lGetBaseRangedCombatStrength);