Hooks
static bool BeforeCvLuaUnit_lIsInvisible(lua_State* L, int& result);static void AfterCvLuaUnit_lIsInvisible(lua_State* L, int& result);static int ReplaceCvLuaUnit_lIsInvisible(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaUnit_lIsInvisible>(host, &BeforeCvLuaUnit_lIsInvisible);CivRegisterAfter<CivHooks::CvLuaUnit_lIsInvisible>(host, &AfterCvLuaUnit_lIsInvisible);CivRegisterReplace<CivHooks::CvLuaUnit_lIsInvisible>(host, &ReplaceCvLuaUnit_lIsInvisible);
Code
3124//bool isInvisible(int /*TeamTypes*/ eTeam, bool bDebug, bCheckCargo = false);3125int CvLuaUnit::lIsInvisible(lua_State* L)3126{3127 CvUnit* pkUnit = GetInstance(L);3128 const TeamTypes eTeam = (TeamTypes)lua_tointeger(L, 2);3129 const bool bDebug = lua_toboolean(L, 3);3130 const int iCheckCargo = luaL_optint(L, 4, 0);3131 const bool bResult = pkUnit->isInvisible(eTeam, bDebug, iCheckCargo != 0);31323133 lua_pushboolean(L, bResult);3134 return 1;3135}