Bazaar developer reference

CvLuaUnit::lIsInvisible(lua_State *)

Defined in
Lua/CvLuaUnit.cpp, line 3125
Class
CvLuaUnit
Hook name
CivHooks::CvLuaUnit_lIsInvisible

Hooks

static bool BeforeCvLuaUnit_lIsInvisible(lua_State* L, int& result);static void AfterCvLuaUnit_lIsInvisible(lua_State* L, int& result);static int ReplaceCvLuaUnit_lIsInvisible(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaUnit_lIsInvisible>(host, &BeforeCvLuaUnit_lIsInvisible);CivRegisterAfter<CivHooks::CvLuaUnit_lIsInvisible>(host, &AfterCvLuaUnit_lIsInvisible);CivRegisterReplace<CivHooks::CvLuaUnit_lIsInvisible>(host, &ReplaceCvLuaUnit_lIsInvisible);

Code

3124//bool isInvisible(int /*TeamTypes*/ eTeam, bool bDebug, bCheckCargo = false);3125int CvLuaUnit::lIsInvisible(lua_State* L)3126{3127	CvUnit* pkUnit = GetInstance(L);3128	const TeamTypes eTeam = (TeamTypes)lua_tointeger(L, 2);3129	const bool bDebug = lua_toboolean(L, 3);3130	const int iCheckCargo = luaL_optint(L, 4, 0);3131	const bool bResult = pkUnit->isInvisible(eTeam, bDebug, iCheckCargo != 0);31323133	lua_pushboolean(L, bResult);3134	return 1;3135}

Calls

Called by