CvLuaUnit::lIsBlitz(lua_State *)
- Defined in
- Lua/CvLuaUnit.cpp, line 4020
- Class
- CvLuaUnit
- Hook name
CivHooks::CvLuaUnit_lIsBlitz
Hooks
static bool BeforeCvLuaUnit_lIsBlitz(lua_State* L, int& result);static void AfterCvLuaUnit_lIsBlitz(lua_State* L, int& result);static int ReplaceCvLuaUnit_lIsBlitz(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaUnit_lIsBlitz>(host, &BeforeCvLuaUnit_lIsBlitz);CivRegisterAfter<CivHooks::CvLuaUnit_lIsBlitz>(host, &AfterCvLuaUnit_lIsBlitz);CivRegisterReplace<CivHooks::CvLuaUnit_lIsBlitz>(host, &ReplaceCvLuaUnit_lIsBlitz);
Code
4019//bool isBlitz();4020int CvLuaUnit::lIsBlitz(lua_State* L)4021{4022 CvUnit* pkUnit = GetInstance(L);4023 const bool bResult = pkUnit->isBlitz();40244025 lua_pushboolean(L, bResult);4026 return 1;4027}
Calls
CvLuaScopedInstance::GetInstance- CvUnit::isBlitz() const
lua_pushboolean