Bazaar developer reference

CvLuaUnit::lSetBaseCombatStrength(lua_State *)

Defined in
Lua/CvLuaUnit.cpp, line 2368
Class
CvLuaUnit
Hook name
CivHooks::CvLuaUnit_lSetBaseCombatStrength

Hooks

static bool BeforeCvLuaUnit_lSetBaseCombatStrength(lua_State* L, int& result);static void AfterCvLuaUnit_lSetBaseCombatStrength(lua_State* L, int& result);static int ReplaceCvLuaUnit_lSetBaseCombatStrength(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaUnit_lSetBaseCombatStrength>(host, &BeforeCvLuaUnit_lSetBaseCombatStrength);CivRegisterAfter<CivHooks::CvLuaUnit_lSetBaseCombatStrength>(host, &AfterCvLuaUnit_lSetBaseCombatStrength);CivRegisterReplace<CivHooks::CvLuaUnit_lSetBaseCombatStrength>(host, &ReplaceCvLuaUnit_lSetBaseCombatStrength);

Code

2367//void setBaseCombatStr(int iCombat);2368int CvLuaUnit::lSetBaseCombatStrength(lua_State* L)2369{2370	CvUnit* pkUnit = GetInstance(L);2371	const int iCombat = lua_tointeger(L, 2);23722373	pkUnit->SetBaseCombatStrength(iCombat);2374	return 0;2375}

Calls

Called by