Hooks
static bool BeforeCvLuaUnit_lSetBaseCombatStrength(lua_State* L, int& result);static void AfterCvLuaUnit_lSetBaseCombatStrength(lua_State* L, int& result);static int ReplaceCvLuaUnit_lSetBaseCombatStrength(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaUnit_lSetBaseCombatStrength>(host, &BeforeCvLuaUnit_lSetBaseCombatStrength);CivRegisterAfter<CivHooks::CvLuaUnit_lSetBaseCombatStrength>(host, &AfterCvLuaUnit_lSetBaseCombatStrength);CivRegisterReplace<CivHooks::CvLuaUnit_lSetBaseCombatStrength>(host, &ReplaceCvLuaUnit_lSetBaseCombatStrength);