CvLuaUnit::lChangeMoves(lua_State *)
- Defined in
- Lua/CvLuaUnit.cpp, line 3818
- Class
- CvLuaUnit
- Hook name
CivHooks::CvLuaUnit_lChangeMoves
Hooks
static bool BeforeCvLuaUnit_lChangeMoves(lua_State* L, int& result);static void AfterCvLuaUnit_lChangeMoves(lua_State* L, int& result);static int ReplaceCvLuaUnit_lChangeMoves(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaUnit_lChangeMoves>(host, &BeforeCvLuaUnit_lChangeMoves);CivRegisterAfter<CivHooks::CvLuaUnit_lChangeMoves>(host, &AfterCvLuaUnit_lChangeMoves);CivRegisterReplace<CivHooks::CvLuaUnit_lChangeMoves>(host, &ReplaceCvLuaUnit_lChangeMoves);
Code
3817//void changeMoves(int iChange);3818int CvLuaUnit::lChangeMoves(lua_State* L)3819{3820 CvUnit* pkUnit = GetInstance(L);3821 const int iChange = lua_tointeger(L, 2);38223823 pkUnit->changeMoves(iChange);3824 return 0;3825}
Calls
CvLuaScopedInstance::GetInstance- CvUnit::changeMoves(int)
lua_tointeger