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CvLuaUnit::lTerrainDefenseModifier(lua_State *)

Defined in
Lua/CvLuaUnit.cpp, line 3379
Class
CvLuaUnit
Hook name
CivHooks::CvLuaUnit_lTerrainDefenseModifier

Hooks

static bool BeforeCvLuaUnit_lTerrainDefenseModifier(lua_State* L, int& result);static void AfterCvLuaUnit_lTerrainDefenseModifier(lua_State* L, int& result);static int ReplaceCvLuaUnit_lTerrainDefenseModifier(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaUnit_lTerrainDefenseModifier>(host, &BeforeCvLuaUnit_lTerrainDefenseModifier);CivRegisterAfter<CivHooks::CvLuaUnit_lTerrainDefenseModifier>(host, &AfterCvLuaUnit_lTerrainDefenseModifier);CivRegisterReplace<CivHooks::CvLuaUnit_lTerrainDefenseModifier>(host, &ReplaceCvLuaUnit_lTerrainDefenseModifier);

Code

3378//int terrainDefenseModifier(int /*TerrainTypes*/ eTerrain);3379int CvLuaUnit::lTerrainDefenseModifier(lua_State* L)3380{3381	CvUnit* pkUnit = GetInstance(L);3382	const TerrainTypes eTerrain = (TerrainTypes)lua_tointeger(L, 2);33833384	const int iResult = pkUnit->terrainDefenseModifier(eTerrain);3385	lua_pushinteger(L, iResult);3386	return 1;3387}

Calls

Called by