CvLuaUnit::lTerrainDefenseModifier(lua_State *)
- Defined in
- Lua/CvLuaUnit.cpp, line 3379
- Class
- CvLuaUnit
- Hook name
CivHooks::CvLuaUnit_lTerrainDefenseModifier
Hooks
static bool BeforeCvLuaUnit_lTerrainDefenseModifier(lua_State* L, int& result);static void AfterCvLuaUnit_lTerrainDefenseModifier(lua_State* L, int& result);static int ReplaceCvLuaUnit_lTerrainDefenseModifier(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaUnit_lTerrainDefenseModifier>(host, &BeforeCvLuaUnit_lTerrainDefenseModifier);CivRegisterAfter<CivHooks::CvLuaUnit_lTerrainDefenseModifier>(host, &AfterCvLuaUnit_lTerrainDefenseModifier);CivRegisterReplace<CivHooks::CvLuaUnit_lTerrainDefenseModifier>(host, &ReplaceCvLuaUnit_lTerrainDefenseModifier);
Code
3378//int terrainDefenseModifier(int /*TerrainTypes*/ eTerrain);3379int CvLuaUnit::lTerrainDefenseModifier(lua_State* L)3380{3381 CvUnit* pkUnit = GetInstance(L);3382 const TerrainTypes eTerrain = (TerrainTypes)lua_tointeger(L, 2);33833384 const int iResult = pkUnit->terrainDefenseModifier(eTerrain);3385 lua_pushinteger(L, iResult);3386 return 1;3387}
Calls
CvLuaScopedInstance::GetInstance- CvUnit::terrainDefenseModifier(TerrainTypes) const
lua_pushintegerlua_tointeger