Hooks
static bool BeforeCvLuaUnit_lNukeDamageLevel(lua_State* L, int& result);static void AfterCvLuaUnit_lNukeDamageLevel(lua_State* L, int& result);static int ReplaceCvLuaUnit_lNukeDamageLevel(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaUnit_lNukeDamageLevel>(host, &BeforeCvLuaUnit_lNukeDamageLevel);CivRegisterAfter<CivHooks::CvLuaUnit_lNukeDamageLevel>(host, &AfterCvLuaUnit_lNukeDamageLevel);CivRegisterReplace<CivHooks::CvLuaUnit_lNukeDamageLevel>(host, &ReplaceCvLuaUnit_lNukeDamageLevel);