CvLuaUnit::lCanUnloadAll(lua_State *)
- Defined in
- Lua/CvLuaUnit.cpp, line 1031
- Class
- CvLuaUnit
- Hook name
CivHooks::CvLuaUnit_lCanUnloadAll
Hooks
static bool BeforeCvLuaUnit_lCanUnloadAll(lua_State* L, int& result);static void AfterCvLuaUnit_lCanUnloadAll(lua_State* L, int& result);static int ReplaceCvLuaUnit_lCanUnloadAll(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaUnit_lCanUnloadAll>(host, &BeforeCvLuaUnit_lCanUnloadAll);CivRegisterAfter<CivHooks::CvLuaUnit_lCanUnloadAll>(host, &AfterCvLuaUnit_lCanUnloadAll);CivRegisterReplace<CivHooks::CvLuaUnit_lCanUnloadAll>(host, &ReplaceCvLuaUnit_lCanUnloadAll);
Code
1030//bool canUnloadAll();1031int CvLuaUnit::lCanUnloadAll(lua_State* L)1032{1033 CvUnit* pkUnit = GetInstance(L);1034 const bool bResult = pkUnit->canUnloadAll();10351036 lua_pushboolean(L, bResult);1037 return 1;1038}
Calls
CvLuaScopedInstance::GetInstance- CvUnit::canUnloadAll() const
lua_pushboolean