Hooks
static bool BeforeCvLuaUnit_lIsReadyToMove(lua_State* L, int& result);static void AfterCvLuaUnit_lIsReadyToMove(lua_State* L, int& result);static int ReplaceCvLuaUnit_lIsReadyToMove(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaUnit_lIsReadyToMove>(host, &BeforeCvLuaUnit_lIsReadyToMove);CivRegisterAfter<CivHooks::CvLuaUnit_lIsReadyToMove>(host, &AfterCvLuaUnit_lIsReadyToMove);CivRegisterReplace<CivHooks::CvLuaUnit_lIsReadyToMove>(host, &ReplaceCvLuaUnit_lIsReadyToMove);