CvLuaUnit::lCanUnload(lua_State *)
- Defined in
- Lua/CvLuaUnit.cpp, line 1021
- Class
- CvLuaUnit
- Hook name
CivHooks::CvLuaUnit_lCanUnload
Hooks
static bool BeforeCvLuaUnit_lCanUnload(lua_State* L, int& result);static void AfterCvLuaUnit_lCanUnload(lua_State* L, int& result);static int ReplaceCvLuaUnit_lCanUnload(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaUnit_lCanUnload>(host, &BeforeCvLuaUnit_lCanUnload);CivRegisterAfter<CivHooks::CvLuaUnit_lCanUnload>(host, &AfterCvLuaUnit_lCanUnload);CivRegisterReplace<CivHooks::CvLuaUnit_lCanUnload>(host, &ReplaceCvLuaUnit_lCanUnload);
Code
1020//bool canUnload();1021int CvLuaUnit::lCanUnload(lua_State* L)1022{1023 CvUnit* pkUnit = GetInstance(L);1024 const bool bResult = pkUnit->canUnload();10251026 lua_pushboolean(L, bResult);1027 return 1;1028}
Calls
CvLuaScopedInstance::GetInstance- CvUnit::canUnload() const
lua_pushboolean