Bazaar developer reference

CvLuaUnit::lGetNumEnemyUnitsAdjacent(lua_State *)

Defined in
Lua/CvLuaUnit.cpp, line 4742
Class
CvLuaUnit
Hook name
CivHooks::CvLuaUnit_lGetNumEnemyUnitsAdjacent

Hooks

static bool BeforeCvLuaUnit_lGetNumEnemyUnitsAdjacent(lua_State* L, int& result);static void AfterCvLuaUnit_lGetNumEnemyUnitsAdjacent(lua_State* L, int& result);static int ReplaceCvLuaUnit_lGetNumEnemyUnitsAdjacent(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaUnit_lGetNumEnemyUnitsAdjacent>(host, &BeforeCvLuaUnit_lGetNumEnemyUnitsAdjacent);CivRegisterAfter<CivHooks::CvLuaUnit_lGetNumEnemyUnitsAdjacent>(host, &AfterCvLuaUnit_lGetNumEnemyUnitsAdjacent);CivRegisterReplace<CivHooks::CvLuaUnit_lGetNumEnemyUnitsAdjacent>(host, &ReplaceCvLuaUnit_lGetNumEnemyUnitsAdjacent);

Code

4741//bool GetNumEnemyUnitsAdjacent(CvUnit* pOtherUnit);4742int CvLuaUnit::lGetNumEnemyUnitsAdjacent(lua_State* L)4743{4744	CvUnit* pkUnit = GetInstance(L);4745	CvUnit* pkOtherUnit = CvLuaUnit::GetInstance(L, 2);47464747	const int iResult = pkUnit->GetNumEnemyUnitsAdjacent(pkOtherUnit);4748	lua_pushinteger(L, iResult);4749	return 1;4750}

Calls

Called by