Hooks
static bool BeforeCvLuaUnit_lGetBlitzCount(lua_State* L, int& result);static void AfterCvLuaUnit_lGetBlitzCount(lua_State* L, int& result);static int ReplaceCvLuaUnit_lGetBlitzCount(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaUnit_lGetBlitzCount>(host, &BeforeCvLuaUnit_lGetBlitzCount);CivRegisterAfter<CivHooks::CvLuaUnit_lGetBlitzCount>(host, &AfterCvLuaUnit_lGetBlitzCount);CivRegisterReplace<CivHooks::CvLuaUnit_lGetBlitzCount>(host, &ReplaceCvLuaUnit_lGetBlitzCount);