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CvLuaUnit::lGetCivilizationType(lua_State *)

Defined in
Lua/CvLuaUnit.cpp, line 1901
Class
CvLuaUnit
Hook name
CivHooks::CvLuaUnit_lGetCivilizationType

Hooks

static bool BeforeCvLuaUnit_lGetCivilizationType(lua_State* L, int& result);static void AfterCvLuaUnit_lGetCivilizationType(lua_State* L, int& result);static int ReplaceCvLuaUnit_lGetCivilizationType(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaUnit_lGetCivilizationType>(host, &BeforeCvLuaUnit_lGetCivilizationType);CivRegisterAfter<CivHooks::CvLuaUnit_lGetCivilizationType>(host, &AfterCvLuaUnit_lGetCivilizationType);CivRegisterReplace<CivHooks::CvLuaUnit_lGetCivilizationType>(host, &ReplaceCvLuaUnit_lGetCivilizationType);

Code

1900//int /*CivilizationTypes*/ getCivilizationType();1901int CvLuaUnit::lGetCivilizationType(lua_State* L)1902{1903	CvUnit* pkUnit = GetInstance(L);19041905	const CivilizationTypes eResult = pkUnit->getCivilizationType();1906	lua_pushinteger(L, eResult);1907	return 1;1908}

Calls

Called by