Hooks
static bool BeforeCvLuaUnit_lGetCivilizationType(lua_State* L, int& result);static void AfterCvLuaUnit_lGetCivilizationType(lua_State* L, int& result);static int ReplaceCvLuaUnit_lGetCivilizationType(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaUnit_lGetCivilizationType>(host, &BeforeCvLuaUnit_lGetCivilizationType);CivRegisterAfter<CivHooks::CvLuaUnit_lGetCivilizationType>(host, &AfterCvLuaUnit_lGetCivilizationType);CivRegisterReplace<CivHooks::CvLuaUnit_lGetCivilizationType>(host, &ReplaceCvLuaUnit_lGetCivilizationType);