Hooks
static bool BeforeCvLuaUnit_lRotateFacingDirectionCounterClockwise(lua_State* L, int& result);static void AfterCvLuaUnit_lRotateFacingDirectionCounterClockwise(lua_State* L, int& result);static int ReplaceCvLuaUnit_lRotateFacingDirectionCounterClockwise(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaUnit_lRotateFacingDirectionCounterClockwise>(host, &BeforeCvLuaUnit_lRotateFacingDirectionCounterClockwise);CivRegisterAfter<CivHooks::CvLuaUnit_lRotateFacingDirectionCounterClockwise>(host, &AfterCvLuaUnit_lRotateFacingDirectionCounterClockwise);CivRegisterReplace<CivHooks::CvLuaUnit_lRotateFacingDirectionCounterClockwise>(host, &ReplaceCvLuaUnit_lRotateFacingDirectionCounterClockwise);