Hooks
static bool BeforeCvLuaUnit_lGetFireSupportUnit(lua_State* L, int& result);static void AfterCvLuaUnit_lGetFireSupportUnit(lua_State* L, int& result);static int ReplaceCvLuaUnit_lGetFireSupportUnit(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaUnit_lGetFireSupportUnit>(host, &BeforeCvLuaUnit_lGetFireSupportUnit);CivRegisterAfter<CivHooks::CvLuaUnit_lGetFireSupportUnit>(host, &AfterCvLuaUnit_lGetFireSupportUnit);CivRegisterReplace<CivHooks::CvLuaUnit_lGetFireSupportUnit>(host, &ReplaceCvLuaUnit_lGetFireSupportUnit);
Code
895//CvUnit* getFireSupportUnit(PlayerTypes eDefender, int iX, int iY);896int CvLuaUnit::lGetFireSupportUnit(lua_State* L)897{898 CvUnit* pkUnit = GetInstance(L);899 const PlayerTypes eDefender = (PlayerTypes) lua_tointeger(L, 2);900 const int iX = lua_tointeger(L, 3);901 const int iY = lua_tointeger(L, 4);902903 CvUnit* pkUnitToReturn = CvUnitCombat::GetFireSupportUnit(eDefender, iX, iY, pkUnit->getX(), pkUnit->getY());904 CvLuaUnit::Push(L, pkUnitToReturn);905906 return 1;907}