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CvLuaUnit::lGetFireSupportUnit(lua_State *)

Defined in
Lua/CvLuaUnit.cpp, line 896
Class
CvLuaUnit
Hook name
CivHooks::CvLuaUnit_lGetFireSupportUnit

Hooks

static bool BeforeCvLuaUnit_lGetFireSupportUnit(lua_State* L, int& result);static void AfterCvLuaUnit_lGetFireSupportUnit(lua_State* L, int& result);static int ReplaceCvLuaUnit_lGetFireSupportUnit(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaUnit_lGetFireSupportUnit>(host, &BeforeCvLuaUnit_lGetFireSupportUnit);CivRegisterAfter<CivHooks::CvLuaUnit_lGetFireSupportUnit>(host, &AfterCvLuaUnit_lGetFireSupportUnit);CivRegisterReplace<CivHooks::CvLuaUnit_lGetFireSupportUnit>(host, &ReplaceCvLuaUnit_lGetFireSupportUnit);

Code

895//CvUnit* getFireSupportUnit(PlayerTypes eDefender, int iX, int iY);896int CvLuaUnit::lGetFireSupportUnit(lua_State* L)897{898	CvUnit* pkUnit = GetInstance(L);899	const PlayerTypes eDefender = (PlayerTypes) lua_tointeger(L, 2);900	const int iX = lua_tointeger(L, 3);901	const int iY = lua_tointeger(L, 4);902903	CvUnit* pkUnitToReturn = CvUnitCombat::GetFireSupportUnit(eDefender, iX, iY, pkUnit->getX(), pkUnit->getY());904	CvLuaUnit::Push(L, pkUnitToReturn);905906	return 1;907}

Calls

Called by