CvLuaUnit::lFinishMoves(lua_State *)
- Defined in
- Lua/CvLuaUnit.cpp, line 3828
- Class
- CvLuaUnit
- Hook name
CivHooks::CvLuaUnit_lFinishMoves
Hooks
static bool BeforeCvLuaUnit_lFinishMoves(lua_State* L, int& result);static void AfterCvLuaUnit_lFinishMoves(lua_State* L, int& result);static int ReplaceCvLuaUnit_lFinishMoves(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaUnit_lFinishMoves>(host, &BeforeCvLuaUnit_lFinishMoves);CivRegisterAfter<CivHooks::CvLuaUnit_lFinishMoves>(host, &AfterCvLuaUnit_lFinishMoves);CivRegisterReplace<CivHooks::CvLuaUnit_lFinishMoves>(host, &ReplaceCvLuaUnit_lFinishMoves);
Code
3827//void finishMoves();3828int CvLuaUnit::lFinishMoves(lua_State* L)3829{3830 CvUnit* pkUnit = GetInstance(L);38313832 pkUnit->finishMoves();3833 return 0;3834}
Calls
CvLuaScopedInstance::GetInstance- CvUnit::finishMoves()