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CvLuaUnit::lGetUnitCombatType(lua_State *)

Defined in
Lua/CvLuaUnit.cpp, line 1932
Class
CvLuaUnit
Hook name
CivHooks::CvLuaUnit_lGetUnitCombatType

Hooks

static bool BeforeCvLuaUnit_lGetUnitCombatType(lua_State* L, int& result);static void AfterCvLuaUnit_lGetUnitCombatType(lua_State* L, int& result);static int ReplaceCvLuaUnit_lGetUnitCombatType(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaUnit_lGetUnitCombatType>(host, &BeforeCvLuaUnit_lGetUnitCombatType);CivRegisterAfter<CivHooks::CvLuaUnit_lGetUnitCombatType>(host, &AfterCvLuaUnit_lGetUnitCombatType);CivRegisterReplace<CivHooks::CvLuaUnit_lGetUnitCombatType>(host, &ReplaceCvLuaUnit_lGetUnitCombatType);

Code

1931//int /*UnitCombatTypes*/ getUnitCombatType();1932int CvLuaUnit::lGetUnitCombatType(lua_State* L)1933{1934	CvUnit* pkUnit = GetInstance(L);19351936	const UnitCombatTypes eResult = pkUnit->getUnitCombatType();1937	lua_pushinteger(L, eResult);1938	return 1;1939}

Calls

Called by