Hooks
static bool BeforeCvLuaUnit_lGetUnitCombatType(lua_State* L, int& result);static void AfterCvLuaUnit_lGetUnitCombatType(lua_State* L, int& result);static int ReplaceCvLuaUnit_lGetUnitCombatType(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaUnit_lGetUnitCombatType>(host, &BeforeCvLuaUnit_lGetUnitCombatType);CivRegisterAfter<CivHooks::CvLuaUnit_lGetUnitCombatType>(host, &AfterCvLuaUnit_lGetUnitCombatType);CivRegisterReplace<CivHooks::CvLuaUnit_lGetUnitCombatType>(host, &ReplaceCvLuaUnit_lGetUnitCombatType);