CvLuaUnit::lIsFriendlyUnitAdjacent(lua_State *)
- Defined in
- Lua/CvLuaUnit.cpp, line 4731
- Class
- CvLuaUnit
- Hook name
CivHooks::CvLuaUnit_lIsFriendlyUnitAdjacent
Hooks
static bool BeforeCvLuaUnit_lIsFriendlyUnitAdjacent(lua_State* L, int& result);static void AfterCvLuaUnit_lIsFriendlyUnitAdjacent(lua_State* L, int& result);static int ReplaceCvLuaUnit_lIsFriendlyUnitAdjacent(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaUnit_lIsFriendlyUnitAdjacent>(host, &BeforeCvLuaUnit_lIsFriendlyUnitAdjacent);CivRegisterAfter<CivHooks::CvLuaUnit_lIsFriendlyUnitAdjacent>(host, &AfterCvLuaUnit_lIsFriendlyUnitAdjacent);CivRegisterReplace<CivHooks::CvLuaUnit_lIsFriendlyUnitAdjacent>(host, &ReplaceCvLuaUnit_lIsFriendlyUnitAdjacent);
Code
4730//bool IsFriendlyUnitAdjacent(bool bCombatUnit);4731int CvLuaUnit::lIsFriendlyUnitAdjacent(lua_State* L)4732{4733 CvUnit* pkUnit = GetInstance(L);4734 const bool bCombatUnit = lua_toboolean(L, 2);47354736 const bool bResult = pkUnit->IsFriendlyUnitAdjacent(bCombatUnit);4737 lua_pushboolean(L, bResult);4738 return 1;4739}
Calls
CvLuaScopedInstance::GetInstance- CvUnit::IsFriendlyUnitAdjacent(bool) const
lua_pushbooleanlua_toboolean