Bazaar developer reference

CvLuaUnit::lGetAirCombatDamage(lua_State *)

Defined in
Lua/CvLuaUnit.cpp, line 2661
Class
CvLuaUnit
Hook name
CivHooks::CvLuaUnit_lGetAirCombatDamage

Hooks

static bool BeforeCvLuaUnit_lGetAirCombatDamage(lua_State* L, int& result);static void AfterCvLuaUnit_lGetAirCombatDamage(lua_State* L, int& result);static int ReplaceCvLuaUnit_lGetAirCombatDamage(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaUnit_lGetAirCombatDamage>(host, &BeforeCvLuaUnit_lGetAirCombatDamage);CivRegisterAfter<CivHooks::CvLuaUnit_lGetAirCombatDamage>(host, &AfterCvLuaUnit_lGetAirCombatDamage);CivRegisterReplace<CivHooks::CvLuaUnit_lGetAirCombatDamage>(host, &ReplaceCvLuaUnit_lGetAirCombatDamage);

Code

2660//int airCombatDamage( CyUnit* pDefender);2661int CvLuaUnit::lGetAirCombatDamage(lua_State* L)2662{2663	CvUnit* pkUnit = GetInstance(L);2664	CvUnit* pkDefender = GetInstance(L, 2);2665	CvCity* pkCity = CvLuaCity::GetInstance(L, 3);2666	const bool bIncludeRand = lua_toboolean(L, 4);26672668	const int iResult = pkUnit->GetAirCombatDamage(pkDefender, pkCity, bIncludeRand);2669	lua_pushinteger(L, iResult);2670	return 1;2671}

Calls

Called by