CvLuaUnit::lGetAirCombatDamage(lua_State *)
- Defined in
- Lua/CvLuaUnit.cpp, line 2661
- Class
- CvLuaUnit
- Hook name
CivHooks::CvLuaUnit_lGetAirCombatDamage
Hooks
static bool BeforeCvLuaUnit_lGetAirCombatDamage(lua_State* L, int& result);static void AfterCvLuaUnit_lGetAirCombatDamage(lua_State* L, int& result);static int ReplaceCvLuaUnit_lGetAirCombatDamage(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaUnit_lGetAirCombatDamage>(host, &BeforeCvLuaUnit_lGetAirCombatDamage);CivRegisterAfter<CivHooks::CvLuaUnit_lGetAirCombatDamage>(host, &AfterCvLuaUnit_lGetAirCombatDamage);CivRegisterReplace<CivHooks::CvLuaUnit_lGetAirCombatDamage>(host, &ReplaceCvLuaUnit_lGetAirCombatDamage);
Code
2660//int airCombatDamage( CyUnit* pDefender);2661int CvLuaUnit::lGetAirCombatDamage(lua_State* L)2662{2663 CvUnit* pkUnit = GetInstance(L);2664 CvUnit* pkDefender = GetInstance(L, 2);2665 CvCity* pkCity = CvLuaCity::GetInstance(L, 3);2666 const bool bIncludeRand = lua_toboolean(L, 4);26672668 const int iResult = pkUnit->GetAirCombatDamage(pkDefender, pkCity, bIncludeRand);2669 lua_pushinteger(L, iResult);2670 return 1;2671}
Calls
CvLuaScopedInstance::GetInstanceCvLuaScopedInstance::GetInstance- CvUnit::GetAirCombatDamage(const CvUnit *, CvCity *, bool, int) const
lua_pushintegerlua_toboolean