Hooks
static bool BeforeCvLuaUnit_lGetLastMoveTurn(lua_State* L, int& result);static void AfterCvLuaUnit_lGetLastMoveTurn(lua_State* L, int& result);static int ReplaceCvLuaUnit_lGetLastMoveTurn(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaUnit_lGetLastMoveTurn>(host, &BeforeCvLuaUnit_lGetLastMoveTurn);CivRegisterAfter<CivHooks::CvLuaUnit_lGetLastMoveTurn>(host, &AfterCvLuaUnit_lGetLastMoveTurn);CivRegisterReplace<CivHooks::CvLuaUnit_lGetLastMoveTurn>(host, &ReplaceCvLuaUnit_lGetLastMoveTurn);