CvLuaUnit::lIsAlwaysHeal(lua_State *)
- Defined in
- Lua/CvLuaUnit.cpp, line 4080
- Class
- CvLuaUnit
- Hook name
CivHooks::CvLuaUnit_lIsAlwaysHeal
Hooks
static bool BeforeCvLuaUnit_lIsAlwaysHeal(lua_State* L, int& result);static void AfterCvLuaUnit_lIsAlwaysHeal(lua_State* L, int& result);static int ReplaceCvLuaUnit_lIsAlwaysHeal(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaUnit_lIsAlwaysHeal>(host, &BeforeCvLuaUnit_lIsAlwaysHeal);CivRegisterAfter<CivHooks::CvLuaUnit_lIsAlwaysHeal>(host, &AfterCvLuaUnit_lIsAlwaysHeal);CivRegisterReplace<CivHooks::CvLuaUnit_lIsAlwaysHeal>(host, &ReplaceCvLuaUnit_lIsAlwaysHeal);
Code
4079//bool isAlwaysHeal();4080int CvLuaUnit::lIsAlwaysHeal(lua_State* L)4081{4082 CvUnit* pkUnit = GetInstance(L);4083 const bool bResult = pkUnit->isAlwaysHeal();40844085 lua_pushboolean(L, bResult);4086 return 1;4087}
Calls
CvLuaScopedInstance::GetInstance- CvUnit::isAlwaysHeal() const
lua_pushboolean