CvLuaUnit::lIsInCombat(lua_State *)
- Defined in
- Lua/CvLuaUnit.cpp, line 2279
- Class
- CvLuaUnit
- Hook name
CivHooks::CvLuaUnit_lIsInCombat
Hooks
static bool BeforeCvLuaUnit_lIsInCombat(lua_State* L, int& result);static void AfterCvLuaUnit_lIsInCombat(lua_State* L, int& result);static int ReplaceCvLuaUnit_lIsInCombat(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaUnit_lIsInCombat>(host, &BeforeCvLuaUnit_lIsInCombat);CivRegisterAfter<CivHooks::CvLuaUnit_lIsInCombat>(host, &AfterCvLuaUnit_lIsInCombat);CivRegisterReplace<CivHooks::CvLuaUnit_lIsInCombat>(host, &ReplaceCvLuaUnit_lIsInCombat);
Code
2278//bool isInCombat();2279int CvLuaUnit::lIsInCombat(lua_State* L)2280{2281 CvUnit* pkUnit = GetInstance(L);2282 const bool bResult = pkUnit->isInCombat();22832284 lua_pushboolean(L, bResult);2285 return 1;2286}
Calls
CvLuaScopedInstance::GetInstance- CvUnit::isInCombat() const
lua_pushboolean