CvLuaUnit::lConvert(lua_State *)
- Defined in
- Lua/CvLuaUnit.cpp, line 630
- Class
- CvLuaUnit
- Hook name
CivHooks::CvLuaUnit_lConvert
Hooks
static bool BeforeCvLuaUnit_lConvert(lua_State* L, int& result);static void AfterCvLuaUnit_lConvert(lua_State* L, int& result);static int ReplaceCvLuaUnit_lConvert(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaUnit_lConvert>(host, &BeforeCvLuaUnit_lConvert);CivRegisterAfter<CivHooks::CvLuaUnit_lConvert>(host, &AfterCvLuaUnit_lConvert);CivRegisterReplace<CivHooks::CvLuaUnit_lConvert>(host, &ReplaceCvLuaUnit_lConvert);
Code
629//void convert(CyUnit* pUnit);630int CvLuaUnit::lConvert(lua_State* L)631{632 CvUnit* pkUnit = GetInstance(L);633 CvUnit* pkUnitToConvert = GetInstance(L, 2);634 bool bIsUpgrade = lua_toboolean(L, 3);635636 pkUnit->convert(pkUnitToConvert, bIsUpgrade);637#if defined(MOD_BUGFIX_MINOR)638 // Unlike every other call to CvUnit::convert() do NOT call CvUnit::setupGraphical() here as it creates ghost units on the map639#endif640641 return 0;642}
Calls
CvLuaScopedInstance::GetInstance- CvUnit::convert(CvUnit *, bool)
lua_toboolean