Bazaar developer reference

CvLuaUnit::lConvert(lua_State *)

Defined in
Lua/CvLuaUnit.cpp, line 630
Class
CvLuaUnit
Hook name
CivHooks::CvLuaUnit_lConvert

Hooks

static bool BeforeCvLuaUnit_lConvert(lua_State* L, int& result);static void AfterCvLuaUnit_lConvert(lua_State* L, int& result);static int ReplaceCvLuaUnit_lConvert(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaUnit_lConvert>(host, &BeforeCvLuaUnit_lConvert);CivRegisterAfter<CivHooks::CvLuaUnit_lConvert>(host, &AfterCvLuaUnit_lConvert);CivRegisterReplace<CivHooks::CvLuaUnit_lConvert>(host, &ReplaceCvLuaUnit_lConvert);

Code

629//void convert(CyUnit* pUnit);630int CvLuaUnit::lConvert(lua_State* L)631{632	CvUnit* pkUnit = GetInstance(L);633	CvUnit* pkUnitToConvert = GetInstance(L, 2);634	bool bIsUpgrade = lua_toboolean(L, 3);635636	pkUnit->convert(pkUnitToConvert, bIsUpgrade);637#if defined(MOD_BUGFIX_MINOR)638	// Unlike every other call to CvUnit::convert() do NOT call CvUnit::setupGraphical() here as it creates ghost units on the map639#endif640641	return 0;642}

Calls

Called by