CvLuaUnit::lCanSleep(lua_State *)
- Defined in
- Lua/CvLuaUnit.cpp, line 1052
- Class
- CvLuaUnit
- Hook name
CivHooks::CvLuaUnit_lCanSleep
Hooks
static bool BeforeCvLuaUnit_lCanSleep(lua_State* L, int& result);static void AfterCvLuaUnit_lCanSleep(lua_State* L, int& result);static int ReplaceCvLuaUnit_lCanSleep(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaUnit_lCanSleep>(host, &BeforeCvLuaUnit_lCanSleep);CivRegisterAfter<CivHooks::CvLuaUnit_lCanSleep>(host, &AfterCvLuaUnit_lCanSleep);CivRegisterReplace<CivHooks::CvLuaUnit_lCanSleep>(host, &ReplaceCvLuaUnit_lCanSleep);
Code
1051//bool canSleep(CyPlot* pPlot);1052int CvLuaUnit::lCanSleep(lua_State* L)1053{1054 CvUnit* pkUnit = GetInstance(L);1055 CvPlot* pkPlot = CvLuaPlot::GetInstance(L, 2);1056 const bool bResult = pkUnit->canSleep(pkPlot);10571058 lua_pushboolean(L, bResult);1059 return 1;1060}
Calls
CvLuaScopedInstance::GetInstanceCvLuaScopedInstance::GetInstance- CvUnit::canSleep(const CvPlot *) const
lua_pushboolean