Hooks
static bool BeforeCvLuaUnit_lGetCombatLimit(lua_State* L, int& result);static void AfterCvLuaUnit_lGetCombatLimit(lua_State* L, int& result);static int ReplaceCvLuaUnit_lGetCombatLimit(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaUnit_lGetCombatLimit>(host, &BeforeCvLuaUnit_lGetCombatLimit);CivRegisterAfter<CivHooks::CvLuaUnit_lGetCombatLimit>(host, &AfterCvLuaUnit_lGetCombatLimit);CivRegisterReplace<CivHooks::CvLuaUnit_lGetCombatLimit>(host, &ReplaceCvLuaUnit_lGetCombatLimit);