Hooks
static bool BeforeCvLuaUnit_lSetScenarioData(lua_State* L, int& result);static void AfterCvLuaUnit_lSetScenarioData(lua_State* L, int& result);static int ReplaceCvLuaUnit_lSetScenarioData(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaUnit_lSetScenarioData>(host, &BeforeCvLuaUnit_lSetScenarioData);CivRegisterAfter<CivHooks::CvLuaUnit_lSetScenarioData>(host, &AfterCvLuaUnit_lSetScenarioData);CivRegisterReplace<CivHooks::CvLuaUnit_lSetScenarioData>(host, &ReplaceCvLuaUnit_lSetScenarioData);