Bazaar developer reference

CvLuaUnit::lSetScenarioData(lua_State *)

Defined in
Lua/CvLuaUnit.cpp, line 4904
Class
CvLuaUnit
Hook name
CivHooks::CvLuaUnit_lSetScenarioData

Hooks

static bool BeforeCvLuaUnit_lSetScenarioData(lua_State* L, int& result);static void AfterCvLuaUnit_lSetScenarioData(lua_State* L, int& result);static int ReplaceCvLuaUnit_lSetScenarioData(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaUnit_lSetScenarioData>(host, &BeforeCvLuaUnit_lSetScenarioData);CivRegisterAfter<CivHooks::CvLuaUnit_lSetScenarioData>(host, &AfterCvLuaUnit_lSetScenarioData);CivRegisterReplace<CivHooks::CvLuaUnit_lSetScenarioData>(host, &ReplaceCvLuaUnit_lSetScenarioData);

Code

4903//void setScenarioData(int iNewValue);4904int CvLuaUnit::lSetScenarioData(lua_State* L)4905{4906	CvUnit* pkUnit = GetInstance(L);4907	const int iNewData = lua_tointeger(L, 2);49084909	pkUnit->setScenarioData(iNewData);4910	return 0;4911}

Calls

Called by