Hooks
static bool BeforeCvUnit_setScenarioData(CvUnit* self, int iNewValue);static void AfterCvUnit_setScenarioData(CvUnit* self, int iNewValue);static void ReplaceCvUnit_setScenarioData(void (*original)(CvUnit*, int), CvUnit* self, int iNewValue);CivRegisterBefore<CivHooks::CvUnit_setScenarioData>(host, &BeforeCvUnit_setScenarioData);CivRegisterAfter<CivHooks::CvUnit_setScenarioData>(host, &AfterCvUnit_setScenarioData);CivRegisterReplace<CivHooks::CvUnit_setScenarioData>(host, &ReplaceCvUnit_setScenarioData);