CvLuaUnit::lSetName(lua_State *)
- Defined in
- Lua/CvLuaUnit.cpp, line 4818
- Class
- CvLuaUnit
- Hook name
CivHooks::CvLuaUnit_lSetName
Hooks
static bool BeforeCvLuaUnit_lSetName(lua_State* L, int& result);static void AfterCvLuaUnit_lSetName(lua_State* L, int& result);static int ReplaceCvLuaUnit_lSetName(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaUnit_lSetName>(host, &BeforeCvLuaUnit_lSetName);CivRegisterAfter<CivHooks::CvLuaUnit_lSetName>(host, &AfterCvLuaUnit_lSetName);CivRegisterReplace<CivHooks::CvLuaUnit_lSetName>(host, &ReplaceCvLuaUnit_lSetName);
Code
4817//void setName(std::string szNewValue);4818int CvLuaUnit::lSetName(lua_State* L)4819{4820 CvUnit* pkUnit = GetInstance(L);4821 CvString strName = lua_tostring(L, 2);48224823 pkUnit->setName(strName);4824 return 0;4825}
Calls
CvLuaScopedInstance::GetInstanceCvString::CvStringCvString::CvStringCvUnit::setNamelua_tolstring