Bazaar developer reference

CvLuaUnit::lGetRangedCombatLimit(lua_State *)

Defined in
Lua/CvLuaUnit.cpp, line 2630
Class
CvLuaUnit
Hook name
CivHooks::CvLuaUnit_lGetRangedCombatLimit

Hooks

static bool BeforeCvLuaUnit_lGetRangedCombatLimit(lua_State* L, int& result);static void AfterCvLuaUnit_lGetRangedCombatLimit(lua_State* L, int& result);static int ReplaceCvLuaUnit_lGetRangedCombatLimit(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaUnit_lGetRangedCombatLimit>(host, &BeforeCvLuaUnit_lGetRangedCombatLimit);CivRegisterAfter<CivHooks::CvLuaUnit_lGetRangedCombatLimit>(host, &AfterCvLuaUnit_lGetRangedCombatLimit);CivRegisterReplace<CivHooks::CvLuaUnit_lGetRangedCombatLimit>(host, &ReplaceCvLuaUnit_lGetRangedCombatLimit);

Code

2629//int GetRangedCombatLimit();2630int CvLuaUnit::lGetRangedCombatLimit(lua_State* L)2631{2632	CvUnit* pkUnit = GetInstance(L);26332634	const int iResult = pkUnit->GetRangedCombatLimit();2635	lua_pushinteger(L, iResult);2636	return 1;2637}

Calls

Called by