Hooks
static bool BeforeCvLuaUnit_lGetRangedCombatLimit(lua_State* L, int& result);static void AfterCvLuaUnit_lGetRangedCombatLimit(lua_State* L, int& result);static int ReplaceCvLuaUnit_lGetRangedCombatLimit(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaUnit_lGetRangedCombatLimit>(host, &BeforeCvLuaUnit_lGetRangedCombatLimit);CivRegisterAfter<CivHooks::CvLuaUnit_lGetRangedCombatLimit>(host, &AfterCvLuaUnit_lGetRangedCombatLimit);CivRegisterReplace<CivHooks::CvLuaUnit_lGetRangedCombatLimit>(host, &ReplaceCvLuaUnit_lGetRangedCombatLimit);