Hooks
static bool BeforeCvLuaUnit_lIgnoreTerrainCost(lua_State* L, int& result);static void AfterCvLuaUnit_lIgnoreTerrainCost(lua_State* L, int& result);static int ReplaceCvLuaUnit_lIgnoreTerrainCost(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaUnit_lIgnoreTerrainCost>(host, &BeforeCvLuaUnit_lIgnoreTerrainCost);CivRegisterAfter<CivHooks::CvLuaUnit_lIgnoreTerrainCost>(host, &AfterCvLuaUnit_lIgnoreTerrainCost);CivRegisterReplace<CivHooks::CvLuaUnit_lIgnoreTerrainCost>(host, &ReplaceCvLuaUnit_lIgnoreTerrainCost);