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CvLuaUnit::lIgnoreTerrainCost(lua_State *)

Defined in
Lua/CvLuaUnit.cpp, line 2986
Class
CvLuaUnit
Hook name
CivHooks::CvLuaUnit_lIgnoreTerrainCost

Hooks

static bool BeforeCvLuaUnit_lIgnoreTerrainCost(lua_State* L, int& result);static void AfterCvLuaUnit_lIgnoreTerrainCost(lua_State* L, int& result);static int ReplaceCvLuaUnit_lIgnoreTerrainCost(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaUnit_lIgnoreTerrainCost>(host, &BeforeCvLuaUnit_lIgnoreTerrainCost);CivRegisterAfter<CivHooks::CvLuaUnit_lIgnoreTerrainCost>(host, &AfterCvLuaUnit_lIgnoreTerrainCost);CivRegisterReplace<CivHooks::CvLuaUnit_lIgnoreTerrainCost>(host, &ReplaceCvLuaUnit_lIgnoreTerrainCost);

Code

2985//bool ignoreTerrainCost();2986int CvLuaUnit::lIgnoreTerrainCost(lua_State* L)2987{2988	CvUnit* pkUnit = GetInstance(L);2989	const bool bResult = pkUnit->ignoreTerrainCost();29902991	lua_pushboolean(L, bResult);2992	return 1;2993}

Calls

Called by