Bazaar developer reference

CvLuaUnit::lRangeStrike(lua_State *)

Defined in
Lua/CvLuaUnit.cpp, line 5143
Class
CvLuaUnit
Hook name
CivHooks::CvLuaUnit_lRangeStrike

Hooks

static bool BeforeCvLuaUnit_lRangeStrike(lua_State* L, int& result);static void AfterCvLuaUnit_lRangeStrike(lua_State* L, int& result);static int ReplaceCvLuaUnit_lRangeStrike(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaUnit_lRangeStrike>(host, &BeforeCvLuaUnit_lRangeStrike);CivRegisterAfter<CivHooks::CvLuaUnit_lRangeStrike>(host, &AfterCvLuaUnit_lRangeStrike);CivRegisterReplace<CivHooks::CvLuaUnit_lRangeStrike>(host, &ReplaceCvLuaUnit_lRangeStrike);

Code

5142//void rangeStrike(int iX, int iY);5143int CvLuaUnit::lRangeStrike(lua_State* L)5144{5145	CvUnit* pkUnit = GetInstance(L);5146	const int x = lua_tointeger(L, 2);5147	const int y = lua_tointeger(L, 3);51485149	if(pkUnit)5150		CvUnitCombat::AttackRanged(*pkUnit, x, y, CvUnitCombat::ATTACK_OPTION_NONE);5151	return 0;5152}

Calls

Called by