CvLuaUnit::lRangeStrike(lua_State *)
- Defined in
- Lua/CvLuaUnit.cpp, line 5143
- Class
- CvLuaUnit
- Hook name
CivHooks::CvLuaUnit_lRangeStrike
Hooks
static bool BeforeCvLuaUnit_lRangeStrike(lua_State* L, int& result);static void AfterCvLuaUnit_lRangeStrike(lua_State* L, int& result);static int ReplaceCvLuaUnit_lRangeStrike(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaUnit_lRangeStrike>(host, &BeforeCvLuaUnit_lRangeStrike);CivRegisterAfter<CivHooks::CvLuaUnit_lRangeStrike>(host, &AfterCvLuaUnit_lRangeStrike);CivRegisterReplace<CivHooks::CvLuaUnit_lRangeStrike>(host, &ReplaceCvLuaUnit_lRangeStrike);
Code
5142//void rangeStrike(int iX, int iY);5143int CvLuaUnit::lRangeStrike(lua_State* L)5144{5145 CvUnit* pkUnit = GetInstance(L);5146 const int x = lua_tointeger(L, 2);5147 const int y = lua_tointeger(L, 3);51485149 if(pkUnit)5150 CvUnitCombat::AttackRanged(*pkUnit, x, y, CvUnitCombat::ATTACK_OPTION_NONE);5151 return 0;5152}
Calls
CvLuaScopedInstance::GetInstance- CvUnitCombat::AttackRanged(CvUnit &, int, int, CvUnitCombat::ATTACK_OPTION)
lua_tointeger