CvLuaUnit::lIsEnemyRoute(lua_State *)
- Defined in
- Lua/CvLuaUnit.cpp, line 4070
- Class
- CvLuaUnit
- Hook name
CivHooks::CvLuaUnit_lIsEnemyRoute
Hooks
static bool BeforeCvLuaUnit_lIsEnemyRoute(lua_State* L, int& result);static void AfterCvLuaUnit_lIsEnemyRoute(lua_State* L, int& result);static int ReplaceCvLuaUnit_lIsEnemyRoute(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaUnit_lIsEnemyRoute>(host, &BeforeCvLuaUnit_lIsEnemyRoute);CivRegisterAfter<CivHooks::CvLuaUnit_lIsEnemyRoute>(host, &AfterCvLuaUnit_lIsEnemyRoute);CivRegisterReplace<CivHooks::CvLuaUnit_lIsEnemyRoute>(host, &ReplaceCvLuaUnit_lIsEnemyRoute);
Code
4069//bool isEnemyRoute();4070int CvLuaUnit::lIsEnemyRoute(lua_State* L)4071{4072 CvUnit* pkUnit = GetInstance(L);4073 const bool bResult = pkUnit->isEnemyRoute();40744075 lua_pushboolean(L, bResult);4076 return 1;4077}
Calls
CvLuaScopedInstance::GetInstance- CvUnit::isEnemyRoute() const
lua_pushboolean