Bazaar developer reference

CvLuaUnit::lIsNukeVictim(lua_State *)

Defined in
Lua/CvLuaUnit.cpp, line 1239
Class
CvLuaUnit
Hook name
CivHooks::CvLuaUnit_lIsNukeVictim

Hooks

static bool BeforeCvLuaUnit_lIsNukeVictim(lua_State* L, int& result);static void AfterCvLuaUnit_lIsNukeVictim(lua_State* L, int& result);static int ReplaceCvLuaUnit_lIsNukeVictim(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaUnit_lIsNukeVictim>(host, &BeforeCvLuaUnit_lIsNukeVictim);CivRegisterAfter<CivHooks::CvLuaUnit_lIsNukeVictim>(host, &AfterCvLuaUnit_lIsNukeVictim);CivRegisterReplace<CivHooks::CvLuaUnit_lIsNukeVictim>(host, &ReplaceCvLuaUnit_lIsNukeVictim);

Code

1238//bool isNukeVictim(CyPlot* pPlot, int /*TeamTypes*/ eTeam);1239int CvLuaUnit::lIsNukeVictim(lua_State* L)1240{1241	CvUnit* pkUnit = GetInstance(L);1242	CvPlot* pkPlot = CvLuaPlot::GetInstance(L, 2);1243	const TeamTypes eTeam = (TeamTypes)lua_tointeger(L, 3);1244	const bool bResult = pkUnit->isNukeVictim(pkPlot, eTeam);12451246	lua_pushboolean(L, bResult);1247	return 1;1248}

Calls

Called by