CvLuaUnit::lIsNukeVictim(lua_State *)
- Defined in
- Lua/CvLuaUnit.cpp, line 1239
- Class
- CvLuaUnit
- Hook name
CivHooks::CvLuaUnit_lIsNukeVictim
Hooks
static bool BeforeCvLuaUnit_lIsNukeVictim(lua_State* L, int& result);static void AfterCvLuaUnit_lIsNukeVictim(lua_State* L, int& result);static int ReplaceCvLuaUnit_lIsNukeVictim(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaUnit_lIsNukeVictim>(host, &BeforeCvLuaUnit_lIsNukeVictim);CivRegisterAfter<CivHooks::CvLuaUnit_lIsNukeVictim>(host, &AfterCvLuaUnit_lIsNukeVictim);CivRegisterReplace<CivHooks::CvLuaUnit_lIsNukeVictim>(host, &ReplaceCvLuaUnit_lIsNukeVictim);
Code
1238//bool isNukeVictim(CyPlot* pPlot, int /*TeamTypes*/ eTeam);1239int CvLuaUnit::lIsNukeVictim(lua_State* L)1240{1241 CvUnit* pkUnit = GetInstance(L);1242 CvPlot* pkPlot = CvLuaPlot::GetInstance(L, 2);1243 const TeamTypes eTeam = (TeamTypes)lua_tointeger(L, 3);1244 const bool bResult = pkUnit->isNukeVictim(pkPlot, eTeam);12451246 lua_pushboolean(L, bResult);1247 return 1;1248}
Calls
CvLuaScopedInstance::GetInstanceCvLuaScopedInstance::GetInstance- CvUnit::isNukeVictim(const CvPlot *, TeamTypes) const
lua_pushbooleanlua_tointeger