Hooks
static bool BeforeCvLuaUnit_lGetMaxRangedCombatStrength(lua_State* L, int& result);static void AfterCvLuaUnit_lGetMaxRangedCombatStrength(lua_State* L, int& result);static int ReplaceCvLuaUnit_lGetMaxRangedCombatStrength(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaUnit_lGetMaxRangedCombatStrength>(host, &BeforeCvLuaUnit_lGetMaxRangedCombatStrength);CivRegisterAfter<CivHooks::CvLuaUnit_lGetMaxRangedCombatStrength>(host, &AfterCvLuaUnit_lGetMaxRangedCombatStrength);CivRegisterReplace<CivHooks::CvLuaUnit_lGetMaxRangedCombatStrength>(host, &ReplaceCvLuaUnit_lGetMaxRangedCombatStrength);
Code
2605//int airMaxCombatStr(CyUnit* pOther, bool bAttacking);2606int CvLuaUnit::lGetMaxRangedCombatStrength(lua_State* L)2607{2608 CvUnit* pkUnit = GetInstance(L);2609 CvUnit* pkOther = GetInstance(L, 2, false);2610 CvCity* pkCity = CvLuaCity::GetInstance(L, 3, false);2611 const bool bAttacking = lua_toboolean(L, 4);2612 const bool bForRangedAttack = lua_toboolean(L, 5);26132614 const int iResult = pkUnit->GetMaxRangedCombatStrength(pkOther, pkCity, bAttacking, bForRangedAttack);2615 lua_pushinteger(L, iResult);2616 return 1;2617}