CvDllGame
- Declared in
- CvDllGame.h, line 11
- Based on
ICvGame2
Functions
- CanMoveUnitTo(ICvUnit1 *, ICvPlot1 *) const
- CanOpenCityScreen(PlayerTypes, ICvCity1 *)
- ChangeNumGameTurnActive(int, const char *)
- CountHumanPlayersAlive() const
- CountNumHumanGameTurnActive()
- CvDllGame(CvGame *) not a hook point
- CyclePlotUnits(ICvPlot1 *, bool, bool, int)
- CycleUnits(bool, bool, bool)
- DecrementReference()
- Destroy()
- DoGameStarted()
- EndTurnTimerReset()
- EndTurnTimerSemaphoreDecrement()
- EndTurnTimerSemaphoreIncrement()
- GetAction(int, bool, bool, bool)
- GetActivePlayer()
- GetActiveTeam()
- GetBarbarianCampImprovementType()
- GetElapsedGameTurns() const
- GetFOW()
- GetGameDeals()
- GetGameSpeedType() const
- GetGameState()
- GetGameTurn() const
- GetGreatWorkAudio(int, char *, int)
- GetHandicapType() const
- GetInstance()
- GetJonRandNum(int, const char *)
- GetMaxTurns() const
- GetNumGameTurnActive()
- GetPausePlayer()
- GetPbemTurnSent() const
- GetPlayer(const PlayerTypes)
- GetPlotUnit(ICvPlot1 *, int)
- GetRandomNumberGenerator()
- GetReferenceCount()
- GetTurnTimerData(float &, float &)
- GetVariableCitySizeFromPopulation(unsigned int)
- GetVictory() const
- GetVotesNeededForDiploVictory() const
- GetWinner() const
- GetWinningTurn() const
- HandleAction(int)
- HasTurnTimerExpired()
- HasTurnTimerExpired(PlayerTypes)
- IncrementReference()
- Init(HandicapTypes)
- Init2()
- InitScoreCalculation()
- InitTacticalAnalysisMap(int)
- IsAction(int, bool, bool, bool)
- IsCityScreenBlocked()
- IsDebugMode() const
- IsFinalInitialized() const
- IsGameMultiPlayer() const
- IsHotSeat() const
- IsMPOption(MultiplayerOptionTypes) const
- IsNetworkMultiPlayer() const
- IsOption(GameOptionTypes) const
- IsPaused()
- IsPbem() const
- IsTeamGame() const
- LogGameState(bool)
- NetMessageStaticsReset()
- operator delete(void *) not a hook point
- operator new(size_t) not a hook point
- QueryInterface(GUID)
- Read(FDataStream &)
- ReadSupportingClassData(FDataStream &) not a hook point
- ResetTurnTimer()
- SelectAll(ICvPlot1 *)
- SelectGroup(ICvUnit1 *, bool, bool, bool)
- SelectionListIgnoreBuildingDefense()
- SelectionListMove(ICvPlot1 *, bool)
- SelectSettler()
- SelectUnit(ICvUnit1 *, bool, bool, bool)
- SendPlayerOptions(bool)
- SetDebugMode(bool)
- SetFinalInitialized(bool)
- SetInitialTime(unsigned int)
- SetLastTurnAICivsProcessed()
- SetMPOption(MultiplayerOptionTypes, bool)
- SetPausePlayer(PlayerTypes)
- SetTimeStr(char *, int, bool)
- TunerEverConnected() const
- TurnTimerSync(float, float)
- Uninit()
- UnitIsMoving()
- Update()
- UpdateSelectionList()
- UpdateTestEndTurn()
- Write(FDataStream &) const
- WriteReplay(FDataStream &) const
- WriteSupportingClassData(FDataStream &) const not a hook point
- ~CvDllGame() not a hook point