Bazaar developer reference

CvDllGame::GetTurnTimerData(float &, float &)

Defined in
CvDllGame.cpp, line 293
Class
CvDllGame
Hook name
CivHooks::CvDllGame_GetTurnTimerData

Hooks

static bool BeforeCvDllGame_GetTurnTimerData(CvDllGame* self, float& fCurTurnTime, float& fTurnStartTime);static void AfterCvDllGame_GetTurnTimerData(CvDllGame* self, float& fCurTurnTime, float& fTurnStartTime);static void ReplaceCvDllGame_GetTurnTimerData(void (*original)(CvDllGame*, float&, float&), CvDllGame* self, float& fCurTurnTime, float& fTurnStartTime);// CivHooks.h gives this hook point no types, so nothing checks these hooks' parameters.host->RegisterHook(host->pluginIndex, CivHooks::CvDllGame_GetTurnTimerData::ID, CIV_HOOK_BEFORE, (void*)&BeforeCvDllGame_GetTurnTimerData);host->RegisterHook(host->pluginIndex, CivHooks::CvDllGame_GetTurnTimerData::ID, CIV_HOOK_AFTER, (void*)&AfterCvDllGame_GetTurnTimerData);host->RegisterHook(host->pluginIndex, CivHooks::CvDllGame_GetTurnTimerData::ID, CIV_HOOK_REPLACE, (void*)&ReplaceCvDllGame_GetTurnTimerData);

Code

293void CvDllGame::GetTurnTimerData(float& fCurTurnTime, float& fTurnStartTime)294{295	return m_pGame->GetTurnTimerData(fCurTurnTime, fTurnStartTime);296}

Calls