Hooks
static bool BeforeCvGame_GetTurnTimerData(CvGame* self, float& fCurTurnTime, float& fTurnStartTime);static void AfterCvGame_GetTurnTimerData(CvGame* self, float& fCurTurnTime, float& fTurnStartTime);static void ReplaceCvGame_GetTurnTimerData(void (*original)(CvGame*, float&, float&), CvGame* self, float& fCurTurnTime, float& fTurnStartTime);CivRegisterBefore<CivHooks::CvGame_GetTurnTimerData>(host, &BeforeCvGame_GetTurnTimerData);CivRegisterAfter<CivHooks::CvGame_GetTurnTimerData>(host, &AfterCvGame_GetTurnTimerData);CivRegisterReplace<CivHooks::CvGame_GetTurnTimerData>(host, &ReplaceCvGame_GetTurnTimerData);