Hooks
static bool BeforeCvDllGame_ChangeNumGameTurnActive(CvDllGame* self, int iChange, const char* why);static void AfterCvDllGame_ChangeNumGameTurnActive(CvDllGame* self, int iChange, const char* why);static void ReplaceCvDllGame_ChangeNumGameTurnActive(void (*original)(CvDllGame*, int, const char*), CvDllGame* self, int iChange, const char* why);// CivHooks.h gives this hook point no types, so nothing checks these hooks' parameters.host->RegisterHook(host->pluginIndex, CivHooks::CvDllGame_ChangeNumGameTurnActive::ID, CIV_HOOK_BEFORE, (void*)&BeforeCvDllGame_ChangeNumGameTurnActive);host->RegisterHook(host->pluginIndex, CivHooks::CvDllGame_ChangeNumGameTurnActive::ID, CIV_HOOK_AFTER, (void*)&AfterCvDllGame_ChangeNumGameTurnActive);host->RegisterHook(host->pluginIndex, CivHooks::CvDllGame_ChangeNumGameTurnActive::ID, CIV_HOOK_REPLACE, (void*)&ReplaceCvDllGame_ChangeNumGameTurnActive);