Hooks
static bool BeforeCvDllGame_CyclePlotUnits(CvDllGame* self, ICvPlot1* pPlot, bool bForward, bool bAuto, int iCount, bool& result);static void AfterCvDllGame_CyclePlotUnits(CvDllGame* self, ICvPlot1* pPlot, bool bForward, bool bAuto, int iCount, bool& result);static bool ReplaceCvDllGame_CyclePlotUnits(bool (*original)(CvDllGame*, ICvPlot1*, bool, bool, int), CvDllGame* self, ICvPlot1* pPlot, bool bForward, bool bAuto, int iCount);// CivHooks.h gives this hook point no types, so nothing checks these hooks' parameters.host->RegisterHook(host->pluginIndex, CivHooks::CvDllGame_CyclePlotUnits::ID, CIV_HOOK_BEFORE, (void*)&BeforeCvDllGame_CyclePlotUnits);host->RegisterHook(host->pluginIndex, CivHooks::CvDllGame_CyclePlotUnits::ID, CIV_HOOK_AFTER, (void*)&AfterCvDllGame_CyclePlotUnits);host->RegisterHook(host->pluginIndex, CivHooks::CvDllGame_CyclePlotUnits::ID, CIV_HOOK_REPLACE, (void*)&ReplaceCvDllGame_CyclePlotUnits);