CvDllPlot::GetInstance()
- Defined in
- CvDllPlot.cpp, line 78
- Class
- CvDllPlot
- Hook name
CivHooks::CvDllPlot_GetInstance
Hooks
static bool BeforeCvDllPlot_GetInstance(CvDllPlot* self, CvPlot*& result);static void AfterCvDllPlot_GetInstance(CvDllPlot* self, CvPlot*& result);static CvPlot* ReplaceCvDllPlot_GetInstance(CvPlot* (*original)(CvDllPlot*), CvDllPlot* self);// CivHooks.h gives this hook point no types, so nothing checks these hooks' parameters.host->RegisterHook(host->pluginIndex, CivHooks::CvDllPlot_GetInstance::ID, CIV_HOOK_BEFORE, (void*)&BeforeCvDllPlot_GetInstance);host->RegisterHook(host->pluginIndex, CivHooks::CvDllPlot_GetInstance::ID, CIV_HOOK_AFTER, (void*)&AfterCvDllPlot_GetInstance);host->RegisterHook(host->pluginIndex, CivHooks::CvDllPlot_GetInstance::ID, CIV_HOOK_REPLACE, (void*)&ReplaceCvDllPlot_GetInstance);
Code
78CvPlot* CvDllPlot::GetInstance()79{80 return m_pPlot;81}
Called by
- CvDllCity::CanWork(ICvPlot1 *) const
- CvDllCity::IsWorkingPlot(ICvPlot1 *) const
- CvDllGameContext::GetHexDebugLayerString(ICvPlot1 *, const char *, PlayerTypes, char *, unsigned int)
- CvDllGame::CyclePlotUnits(ICvPlot1 *, bool, bool, int)
- CvDllGame::GetPlotUnit(ICvPlot1 *, int)
- CvDllGame::SelectAll(ICvPlot1 *)
- CvDllGame::SelectionListMove(ICvPlot1 *, bool)
- CvDllPlayer::GetPlotDanger(ICvPlot1 *) const
- CvDllPlot::IsAdjacent(ICvPlot1 *) const
- CvDllScriptSystemUtility::PushCvPlotInstance(lua_State *, ICvPlot1 *)
- CvDllUnit::CanDisembarkOnto(ICvPlot1 *, ICvPlot1 *, bool) const
- CvDllUnit::CanEmbarkOnto(ICvPlot1 *, ICvPlot1 *, bool) const
- CvDllUnit::CanMoveInto(ICvPlot1 *, byte) const
- CvDllUnit::CanSwapWithUnitHere(ICvPlot1 *) const
- CvDllUnit::GetDeclareWarMove(ICvPlot1 *) const
- CvGlobals::UnwrapPlotPointer(ICvPlot1 *)