CvDllPlot
- Declared in
- CvDllPlot.h, line 11
- Based on
ICvPlot1
Functions
- AddUnit(ICvUnit1 *, bool)
- CvDllPlot(CvPlot *) not a hook point
- DecrementReference()
- Destroy()
- GetActiveFogOfWarMode() const
- GetAnyBuildProgress() const
- GetBuildProgress(BuildTypes) const
- GetBuildTime(BuildTypes, PlayerTypes) const
- GetCenterUnit()
- GetContinentType() const
- GetFeatureType() const
- GetImprovementType() const
- GetInstance()
- GetNeighboringPlot(DirectionTypes) const
- GetNumResource() const
- GetNumUnits() const
- GetOwner() const
- GetPlotCity() const
- GetPlotIndex() const
- GetPlotType() const
- GetPosition(int &, int &) const
- GetReferenceCount()
- GetResourceType(TeamTypes) const
- GetRevealedImprovementType(TeamTypes, bool) const
- GetRiverEFlowDirection() const
- GetRiverSEFlowDirection() const
- GetRiverSWFlowDirection() const
- GetRouteType() const
- GetSyncArchive()
- GetTeam() const
- GetTerrainType() const
- GetUnitByIndex(int) const
- GetWorkingCity() const
- GetWorldAnchor() const
- GetWorldAnchorData() const
- HeadUnitNode()
- IncrementReference()
- IsAdjacent(ICvPlot1 *) const
- IsCity() const
- IsEnemyCity(ICvUnit1 *) const
- IsFighting() const
- IsHills() const
- IsImpassable() const
- IsImprovementPillaged() const
- IsMountain() const
- IsNEOfRiver() const
- IsNWOfRiver() const
- IsOpenGround() const
- IsRevealed(TeamTypes, bool) const
- IsRiver() const
- IsRoutePillaged() const
- IsTradeRoute(PlayerTypes) const
- IsVisible(TeamTypes, bool) const
- IsWater() const
- IsWOfRiver() const
- NextUnitNode(IDInfo *)
- NextUnitNode(const IDInfo *) const
- operator delete(void *) not a hook point
- operator new(size_t) not a hook point
- QueryInterface(GUID)
- RemoveUnit(ICvUnit1 *, bool)
- UpdateCenterUnit()
- UpdateLayout(bool)
- ~CvDllPlot() not a hook point