CvDllPreGame
- Declared in
- CvDllPreGame.h, line 12
- Based on
ICvPreGame2
Functions
- activePlayer()
- advancedStartPoints()
- autorun()
- autorunTurnDelay()
- autorunTurnLimit()
- calendar()
- canReadyLocalPlayer()
- civilization(PlayerTypes)
- civilizationAdjective(PlayerTypes)
- civilizationAdjectiveKey(PlayerTypes)
- civilizationDescription(PlayerTypes)
- civilizationDescriptionKey(PlayerTypes)
- civilizationKey(PlayerTypes)
- civilizationKeyAvailable(PlayerTypes)
- civilizationKeyPackageID(PlayerTypes)
- civilizationPassword(PlayerTypes)
- civilizationShortDescription(PlayerTypes)
- civilizationShortDescriptionKey(PlayerTypes)
- clearDLCAllowed()
- climate()
- closeAllSlots()
- closeInactiveSlots()
- CvDllPreGame() not a hook point
- Destroy()
- emailAddress()
- emailAddress(PlayerTypes)
- endTurnTimerLength()
- era()
- findPlayerByNickname(const char *const)
- gameMode()
- gameName()
- gameSpeed()
- gameStarted()
- gameStartType()
- gameTurn()
- gameType()
- getActiveSlotCount()
- GetDLCAllowed()
- GetDLCAvailable(PlayerTypes)
- GetGameOption(GameOptionTypes, int &)
- GetGameOption(const char *, int &)
- GetGameOption(uint, char *, uint, int &)
- GetGameOptionCount()
- GetMapOption(const char *, int &)
- GetMapOption(uint, char *, uint, int &)
- GetMapOptionCount()
- GetPersistSettings()
- getTurnNotifyEmailAddress(PlayerTypes) const
- GetWorldInfo()
- handicap(PlayerTypes)
- isDLCAllowed(const GUID &)
- isDLCAvailable(PlayerTypes, const GUID &)
- isEarthMap()
- isHotSeat()
- isHotSeatGame()
- isHuman(PlayerTypes)
- isInternetGame()
- isMinorCiv(PlayerTypes)
- isNetworkMultiplayerGame()
- isPitBoss()
- isPlayable(PlayerTypes)
- isPlayByEmail()
- isReady(PlayerTypes)
- isTurnNotifyEmail(PlayerTypes) const
- isTurnNotifySteamInvite(PlayerTypes) const
- isVictory(VictoryTypes)
- isWBMapScript()
- isWhiteFlag(PlayerTypes)
- leaderHead(PlayerTypes)
- leaderKey(PlayerTypes)
- leaderKeyAvailable(PlayerTypes)
- leaderKeyPackageID(PlayerTypes)
- leaderName(PlayerTypes)
- leaderNameKey(PlayerTypes)
- loadFileName()
- LoadFileStorage()
- loadFromIni(FIGameIniParser &)
- loadWBScenario()
- mapNoPlayers()
- mapRandomSeed()
- mapScriptName()
- maxCityElimination()
- maxTurns()
- minorCivType(PlayerTypes)
- multiplayerAIEnabled()
- netID(PlayerTypes)
- nickname(PlayerTypes)
- nicknameDisplayed(PlayerTypes)
- numMinorCivs()
- operator delete(void *) not a hook point
- operator new(size_t) not a hook point
- overrideScenarioHandicap()
- pitBossTurnTime()
- playerColor(PlayerTypes)
- privateGame()
- QueryInterface(GUID)
- quickCombat()
- quickMovement()
- quickstart()
- randomMapScript()
- randomWorldSize()
- read(FDataStream &, bool)
- readActiveSlotCountFromSaveGame(FDataStream &, bool)
- readPlayerSlotInfo(FDataStream &, bool)
- ReseatConnectedPlayers()
- resetGame()
- ResetGameOptions()
- ResetMapOptions()
- resetPlayer(PlayerTypes)
- resetPlayers()
- resetSlots()
- restoreSlots()
- saveSlots()
- seaLevel()
- setActivePlayer(PlayerTypes)
- setAdminPassword(const CvString &)
- setAdvancedStartPoints(int)
- setAlias(const CvString &)
- setAutorun(bool)
- setAutorunTurnDelay(float)
- setAutorunTurnLimit(int)
- setBandwidth(BandwidthType)
- setBandwidth(const CvString &)
- setCalendar(CalendarTypes)
- setCalendar(const CvString &)
- SetCityScreenBlocked(bool)
- setCivilization(PlayerTypes, CivilizationTypes)
- setCivilizationAdjective(PlayerTypes, const CvString &)
- setCivilizationDescription(PlayerTypes, const CvString &)
- setCivilizationKey(PlayerTypes, const CvString &)
- setCivilizationKeyPackageID(PlayerTypes, const GUID &)
- setCivilizationPassword(PlayerTypes, const CvString &)
- setCivilizationShortDescription(PlayerTypes, const CvString &)
- setClimate(ClimateTypes)
- setClimate(const CvString &)
- setCustomWorldSize(int, int, int, int)
- setDLCAllowed(const GUID &, bool)
- SetDLCAvailable(PlayerTypes, ICvEnumerator *)
- setEarthMap(bool)
- setEmailAddress(PlayerTypes, const CvString &)
- setEmailAddress(const CvString &)
- setEndTurnTimerLength(float)
- setEra(EraTypes)
- setEra(const CvString &)
- setGameMode(GameMode)
- setGameName(const CvString &)
- SetGameOption(GameOptionTypes, int)
- SetGameOption(const char *, int)
- setGameSpeed(GameSpeedTypes)
- setGameSpeed(const CvString &)
- setGameStarted(bool)
- setGameStartType(GameStartTypes)
- setGameTurn(int)
- setGameType(GameTypes)
- setGameType(GameTypes, GameStartTypes)
- setGameType(const CvString &)
- setGameUpdateTime(int)
- setHandicap(PlayerTypes, HandicapTypes)
- setInternetGame(bool)
- setLeaderHead(PlayerTypes, LeaderHeadTypes)
- setLeaderKey(PlayerTypes, const CvString &)
- setLeaderKeyPackageID(PlayerTypes, const GUID &)
- setLeaderName(PlayerTypes, const CvString &)
- SetLoadFileName(const char *, StorageLocation)
- setLoadFileName(const CvString &)
- setLoadWBScenario(bool)
- setMapNoPlayers(bool)
- SetMapOption(const char *, int)
- setMapRandomSeed(unsigned int)
- setMapScriptName(const CvString &)
- setMaxCityElimination(int)
- setMaxTurns(int)
- setMinorCiv(PlayerTypes, bool)
- setMinorCivType(PlayerTypes, MinorCivTypes)
- setMultiplayerAIEnabled(bool)
- setNetID(PlayerTypes, int)
- setNickname(PlayerTypes, const CvString &)
- setNumMinorCivs(int)
- setOverrideScenarioHandicap(bool)
- setPersistSettings(bool)
- setPitBossTurnTime(int)
- setPlayable(PlayerTypes, bool)
- setPlayerColor(PlayerTypes, PlayerColorTypes)
- setPrivateGame(bool)
- setQuickCombat(bool)
- setQuickHandicap(HandicapTypes)
- setQuickHandicap(const CvString &)
- setQuickMovement(bool)
- setQuickstart(bool)
- setRandomMapScript(bool)
- setRandomWorldSize(bool)
- setReady(PlayerTypes, bool)
- setSeaLevel(SeaLevelTypes)
- setSeaLevel(const CvString &)
- setSlotClaim(PlayerTypes, SlotClaim)
- setSlotStatus(PlayerTypes, SlotStatus)
- setSyncRandomSeed(unsigned int)
- setTeamType(PlayerTypes, TeamTypes)
- setTransferredMap(bool)
- setTurnNotifyEmail(PlayerTypes, bool)
- setTurnNotifyEmailAddress(PlayerTypes, const CvString &)
- setTurnNotifySteamInvite(PlayerTypes, bool)
- setTurnTimer(TurnTimerTypes)
- setTurnTimer(const CvString &)
- setVersionString(const std::string &)
- setVictories(const std::vector<bool> &)
- setVictory(VictoryTypes, bool)
- setWhiteFlag(PlayerTypes, bool)
- setWorldSize(WorldSizeTypes, bool)
- setWorldSize(const CvString &)
- slotClaim(PlayerTypes)
- slotStatus(PlayerTypes)
- syncRandomSeed()
- teamType(PlayerTypes)
- transferredMap()
- turnTimer()
- VerifyHandicap(PlayerTypes)
- versionString()
- worldSize()
- write(FDataStream &)
- ~CvDllPreGame() not a hook point