CvTacticalAnalysisCell
- Declared in
- CvTacticalAnalysisMap.h, line 87
Functions
- CanUseForOperationGathering()
- CanUseForOperationGatheringCheckWater(bool)
- Clear()
- ClearFlags() not a hook point
- CvTacticalAnalysisCell() not a hook point
- GetBit(uint) const not a hook point
- GetDefenseModifier() const not a hook point
- GetDeploymentScore() const not a hook point
- GetDominanceZone() const not a hook point
- GetEnemyCivilianUnit() not a hook point
- GetEnemyMilitaryUnit() not a hook point
- GetFlags() const not a hook point
- GetFriendlyCivilianUnit() not a hook point
- GetFriendlyMilitaryUnit() not a hook point
- GetNeutralCivilianUnit() not a hook point
- GetNeutralMilitaryUnit() not a hook point
- GetTargetType() const not a hook point
- IsCity() not a hook point
- IsEnemyCanMovePast() not a hook point
- IsEnemyCity() not a hook point
- IsEnemyTerritory() not a hook point
- IsFriendlyCity() not a hook point
- IsFriendlyTerritory() not a hook point
- IsFriendlyTurnEndTile() not a hook point
- IsHelpsProvidesFlankBonus() not a hook point
- IsImpassableTerrain() not a hook point
- IsImpassableTerritory() not a hook point
- IsNeutralCity() not a hook point
- IsNotVisibleToEnemy() not a hook point
- IsOcean() not a hook point
- IsOwnTerritory() not a hook point
- IsRevealed() not a hook point
- IsSafeForDeployment() not a hook point
- IsSubjectToAttack() not a hook point
- IsTerraFirma() not a hook point
- IsUnclaimedTerritory() not a hook point
- IsVisible() not a hook point
- IsWater() not a hook point
- IsWithinRangeOfTarget() not a hook point
- SetBit(uint, bool) not a hook point
- SetDefenseModifier(int) not a hook point
- SetDeploymentScore(int) not a hook point
- SetDominanceZone(int) not a hook point
- SetEnemyCanMovePast(bool) not a hook point
- SetEnemyCity(bool) not a hook point
- SetEnemyCivilianUnit(CvUnit *) not a hook point
- SetEnemyMilitaryUnit(CvUnit *) not a hook point
- SetEnemyTerritory(bool) not a hook point
- SetFlags(uint) not a hook point
- SetFriendlyCity(bool) not a hook point
- SetFriendlyCivilianUnit(CvUnit *) not a hook point
- SetFriendlyMilitaryUnit(CvUnit *) not a hook point
- SetFriendlyTerritory(bool) not a hook point
- SetFriendlyTurnEndTile(bool) not a hook point
- SetHelpsProvidesFlankBonus(bool) not a hook point
- SetImpassableTerrain(bool) not a hook point
- SetImpassableTerritory(bool) not a hook point
- SetNeutralCity(bool) not a hook point
- SetNeutralCivilianUnit(CvUnit *) not a hook point
- SetNeutralMilitaryUnit(CvUnit *) not a hook point
- SetNotVisibleToEnemy(bool) not a hook point
- SetOcean(bool) not a hook point
- SetOwnTerritory(bool) not a hook point
- SetRevealed(bool) not a hook point
- SetSafeForDeployment(bool) not a hook point
- SetSubjectToAttack(bool) not a hook point
- SetTargetType(AITacticalTargetType) not a hook point
- SetTerraFirma(bool) not a hook point
- SetUnclaimedTerritory(bool) not a hook point
- SetVisible(bool) not a hook point
- SetWater(bool) not a hook point
- SetWithinRangeOfTarget(bool) not a hook point
- ToggleBit(uint) not a hook point